HUUDA

Studio — Belo Horizonte · São Paulo · Remote

We are a Brazilian
art studio, built for
AAA games & cinema.

HUUDA was founded to put Brazilian craft on the global stage — where the studios shipping the world's biggest games and cinematics need an art partner that feels in-house, not outsourced.

We embed with your direction, run on your pipelines, and obsess over the same details you do. Forty-five artists, decades of combined AAA shipping, one studio.

Founded
2021
HQ
Belo Horizonte, BR
Artists
45
Disciplines
3D · 2D · Cinematic

01 — How we work

Three principles
behind every project.

  • 01

    Embed, don't outsource

    We work inside your direction and your pipeline. Reviews, dailies, and shared boards — same room, different city.

  • 02

    Ship at the bar

    Forty-five artists with decades of AAA shipping experience. The bar is the same one you'd hold an in-house team to.

  • 03

    Craft with a passport

    Brazilian identity, global readability. We bring a perspective you won't find in any other art partner.

02 — What we do

End-to-end game art production —
from first sketch to in-engine.

We take game art from direction and concept through production, Tech Art, and final asset implementation in Unity and Unreal. Gameplay code and game co-development are outside our scope.

  • 01

    Art Direction

    Visual leadership, style guides, and production guardrails that keep every asset on one clear creative target.

  • 02

    Concept Art

    Characters, environments, and IP exploration — from rough thumbnails to a production-ready visual direction.

  • 03

    2D Art

    Illustration and stylized frame work with strong silhouettes and production-ready visual language.

  • 04

    Characters

    Heroes, creatures, NPCs, and skins built with readable silhouettes, strong appeal, and production constraints in mind.

  • 05

    Environments

    World building, sets, props, and modular environment assets designed for the visual and technical needs of the game.

  • 06

    3D Modeling

    High- and low-poly modeling, sculpting, retopology, UVs, textures, materials, and look development for target platforms.

  • 07

    Rigging

    Production-ready rigs, tools, and pipeline glue that survive iteration.

  • 08

    3D Animation

    Hero performance, locomotion, and gameplay-ready cycles for live titles and cinematics.

  • 09

    Cinematics

    Trailers and narrative beats that sell the fantasy — directed and edited for clarity, emotion, and impact.

  • 10

    Real-time VFX

    Gameplay effects, shaders, particles, compositing, and polish passes that make every action read and feel better.

  • 11

    Tech Art

    Shaders, materials, optimization, tools, validation, and art-pipeline support that bridge creative intent and the engine.

  • 12

    Unity

    Art-asset implementation in Unity: import, prefabs, materials, LODs, animation, VFX, optimization, and final visual validation.

  • 13

    Unreal

    Art-asset implementation in Unreal: import, materials, LODs, animation, Niagara, optimization, and final visual validation.

  • 14

    UA Assets

    High-clarity creative assets and short-form animation built for user-acquisition testing across formats and platforms.

  • 15

    Marketing Art

    Key art, store assets, social content, launch visuals, and campaign-ready adaptations that carry the game beyond the build.

Mapinguari — HUUDA original character

03 — Built in Brazil

Roots that
make every
frame ours.

Our identity is shaped by Tupi-Guarani geometry — the angular forms behind our marks show up in every character, environment, and beat we ship. It's craft with a passport, not a template.

See the work

Trusted by teams shipping at scale

  • Supercell
  • Wildlife
  • Aquiris
  • Riot
  • Ubisoft
  • Embracer

Bring us in

Let's build
something
epic.

hello@huuda.com

Pitches, briefs, art tests — we read everything within 48 hours.