
Art Direction
Visual leadership, style guides, and production guardrails that keep every asset on one clear creative target.
What type of art does HUUDA create?
3D character animation, concept art, live-ops content, Tech Art, and art-asset implementation in Unity and Unreal.

Visual leadership, style guides, and production guardrails that keep every asset on one clear creative target.

Characters, environments, and IP exploration — from rough thumbnails to a production-ready visual direction.

Illustration and stylized frame work with strong silhouettes and production-ready visual language.

Heroes, creatures, NPCs, and skins built with readable silhouettes, strong appeal, and production constraints in mind.

World building, sets, props, and modular environment assets designed for the visual and technical needs of the game.

High- and low-poly modeling, sculpting, retopology, UVs, textures, materials, and look development for target platforms.

Production-ready rigs, tools, and pipeline glue that survive iteration.

Hero performance, locomotion, and gameplay-ready cycles for live titles and cinematics.

Trailers and narrative beats that sell the fantasy — directed and edited for clarity, emotion, and impact.

Gameplay effects, shaders, particles, compositing, and polish passes that make every action read and feel better.

Shaders, materials, optimization, tools, validation, and art-pipeline support that bridge creative intent and the engine.

Art-asset implementation in Unity: import, prefabs, materials, LODs, animation, VFX, optimization, and final visual validation.

Art-asset implementation in Unreal: import, materials, LODs, animation, Niagara, optimization, and final visual validation.

High-clarity creative assets and short-form animation built for user-acquisition testing across formats and platforms.

Key art, store assets, social content, launch visuals, and campaign-ready adaptations that carry the game beyond the build.
Major campaign and character deliveries — not asset-by-asset reels.
Clients & creative partners
Clients are who we build with. Projects are the major campaigns, characters, and production deliveries we ship together.
Client · Live games
SUPERCELL
Character animation, campaign work, concept art, and live-ops content for globally recognized game IP.
Creative partner
ANTI/HERO
A production partnership built around ambitious visual development and animation delivery.
Our original label
HUUDA's authored animation and IP arm — where original characters, worlds, and formats are developed in house.
From Brazil to the world, HUUDA is an art studio built alongside teams creating ambitious games. We bring art direction, animation, character work, and production craft into one collaborative pipeline.
Our authored animation and IP label — original characters, worlds, and formats developed inside the studio.

Our roots shape every frame: expressive characters, clear silhouettes, generous collaboration, and production craft.

The artists who bring our projects to life

Animation · Art Lead — Founder
Animation · Art Lead
Animation · Art Lead
Animation · Art Lead

Animation · Art Lead
04 — Let's talk
Pitches, briefs, art tests — we read everything within 48 hours.