Client · Live games

Character animation, campaign work, concept art, and live-ops content for globally recognized game IP.
Made for games that keep updating
Live-game content, campaign production, and studio originals.
9 projects shown

Supercell
Supercell / Character collaboration / 2024
HUUDA contributed 3D character animation across the six-character SpongeBob SquarePants collaboration in Brawl Stars: SpongeBob El Primo, Patrick Buzz, Squidward Mortis, Plankton Darryl, Mr. Krabs Tick and Sandy Jessie.

Supercell
Supercell · April 2026
Explore HUUDA’s concept art and character animation for My Hero Academia × Brawl Stars, plus rigging and animation from the same update.

HUUDA Original
Original IP · Concept & illustration
Knight is an in-house IP we built to test how far a stylized 2D-feeling cinematic can push performance, lighting, and silhouette. The chef hero — a tiny cook on a giant kitchen battlefield — anchors a world of overgrown ingredients and pest-creatures.

HUUDA Original
HUUDA Original / 2025
Quati is a HUUDA Original character and animation piece, inspired by the warmth of the Brazilian countryside.

HUUDA Original
Brazilian folklore · Original IP
Mapinguari is a creature lifted from the Amazonian folklore canon — a giant, single-eyed forest sentinel — built as part of HUUDA's exploration into native-Brazilian IP design. Alongside Mapinguari, we visdev'd Iberê (the hero), the supporting cast of forest animals, and the wider world's environment language.

Supercell
Supercell · Brawl Stars
HUUDA developed the Kenji Brawler Introduction cinematic for Supercell as a complete rendered marketing production, moving from storyboard, color script, concepts and 3D asset production through animation, lighting, rendering, VFX, compositing and final delivery.

Supercell
Brawl Stars × Godzilla / 2024
Godzilla Buzz, Mothra Eve and Mechagodzilla Nita bring a larger-than-life cast into Brawl Stars. Explore HUUDA’s character animation for the Godzilla collaboration.

Supercell
Brawl Stars / Classic Brawl Update / 2024
HUUDA’s character animation for the Classic Brawl Update moves from mythological entrances to paint-splashed personalities, with Berry and Clancy making their debut. Explore the performances across five chapters, then watch the complete showcase.

Supercell
Character animation by HUUDA
Character animation by HUUDA across the Angels vs. Demons update: five angelic and demonic performances, Juju and Shade’s debuts, and three characters from Starr Toon Studios 2. Production studies offer another look at the poses and movement behind the cast.
Client & creative partner work
Clients are who we build with. Projects are the major campaigns, characters, and production deliveries we ship together.
Client · Live games

Character animation, campaign work, concept art, and live-ops content for globally recognized game IP.
Client · Live games

A production partnership built around ambitious visual development and animation delivery.
Our original label
HUUDA's authored animation and IP arm — where original characters, worlds, and formats are developed in house.
Client · Live games

A production partnership built around ambitious visual,development and animation delivery.
Art direction and concept through production, Tech Art and final asset implementation in Unity and Unreal — plus the marketing art and cinematics that sell the update.
Gameplay code and game co-development stay with your team. We take the art pipeline.

Visual leadership, style guides, and production guardrails that keep every asset on one clear creative target.

Characters, environments, and IP exploration — from rough thumbnails to a production-ready visual direction.

Concept art, key art and illustration. We take a character from exploration thumbnails to a production-ready sheet that modelers build from.

Heroes, creatures, NPCs, and skins built with readable silhouettes, strong appeal, and production constraints in mind.
World building, sets, props, and modular environment assets designed for the visual and technical needs of the game.
Characters, creatures and props: sculpt, retopology, UVs and textures, delivered inside your platform budget.
Control sets, deformation and rig tools built by dedicated riggers. Clients hire this on its own: your animators drive our rigs, or ours take them into the next step.

Our core: expressive 3D character animation. Acting, timing and gameplay motion that give every character personality, weight and appeal.
Trailers and narrative beats that sell the fantasy, directed and edited for clarity, emotion, and impact.

Gameplay effects, shaders, particles, compositing, and polish passes that make every action read and feel better.
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Shaders, materials, optimization, tools, validation, and art-pipeline support that bridge creative intent and the engine.

Art-asset implementation in Unity: import, prefabs, materials, LODs, animation, VFX, optimization, and final visual validation.

Art-asset implementation in Unreal: import, materials, LODs, animation, Niagara, optimization, and final visual validation.

High-clarity creative assets and short-form animation built for user-acquisition testing across formats and platforms.

Key art, store assets, social content, launch visuals, and campaign-ready adaptations that carry the game beyond the build.
Need a pipeline?
Briefs, pipelines, art tests — we read everything within 48 hours.