Client · Live games
SUPERCELL
Character animation, campaign work, concept art, and live-ops content for globally recognized game IP.
See more about our projects
Major campaigns, characters, and original productions
6 projects shown

Supercell
SpongeBob × Brawl Stars · Character animation
For the SpongeBob SquarePants collaboration in Brawl Stars, HUUDA delivered character animation for Squidward Mortis — translating an instantly recognizable performance into the timing, silhouette, and readability of a live game.

Supercell
My Hero Academia × Brawl Stars · Character animation
For the My Hero Academia collaboration in Brawl Stars, HUUDA animated Bakugo: Edgar across character performance and gameplay actions, adapting the hero's explosive attitude to the game's compact visual language.

HUUDA Original
Original IP · Concept & illustration
Knight is an in-house IP we built to test how far a stylized 2D-feeling cinematic can push performance, lighting, and silhouette. The chef hero — a tiny cook on a giant kitchen battlefield — anchors a world of overgrown ingredients and pest-creatures.

HUUDA Original
HUUDA Original · Character R&D
The Quati Project is a HUUDA Original character-development study built to prove how quickly one focused team can move from an idea to a finished animated image.

HUUDA Original
Brazilian folklore · Original IP
Mapinguari is a creature lifted from the Amazonian folklore canon — a giant, single-eyed forest sentinel — built as part of HUUDA's exploration into native-Brazilian IP design. Alongside Mapinguari, we visdev'd Iberê (the hero), the supporting cast of forest animals, and the wider world's environment language.

Supercell
Brawl Stars · End-to-end marketing cinematic
HUUDA developed the Kenji Brawler Introduction cinematic for Supercell as a complete rendered marketing production, moving from storyboard, color script, concepts and 3D asset production through animation, lighting, rendering, VFX, compositing and final delivery.
Clients & creative partners
Clients are who we build with. Projects are the major campaigns, characters, and production deliveries we ship together.
Client · Live games
SUPERCELL
Character animation, campaign work, concept art, and live-ops content for globally recognized game IP.
Creative partner
ANTI/HERO
A production partnership built around ambitious visual development and animation delivery.
Our original label
HUUDA's authored animation and IP arm — where original characters, worlds, and formats are developed in house.
End-to-end game art production — from art direction and concept to final asset implementation in Unity and Unreal.
Our scope covers art production and Tech Art implementation. Gameplay code and game co-development are outside our scope.

Visual leadership, style guides, and production guardrails that keep every asset on one clear creative target.

Characters, environments, and IP exploration — from rough thumbnails to a production-ready visual direction.

Illustration and stylized frame work with strong silhouettes and production-ready visual language.

Heroes, creatures, NPCs, and skins built with readable silhouettes, strong appeal, and production constraints in mind.

World building, sets, props, and modular environment assets designed for the visual and technical needs of the game.

High- and low-poly modeling, sculpting, retopology, UVs, textures, materials, and look development for target platforms.

Production-ready rigs, tools, and pipeline glue that survive iteration.

Hero performance, locomotion, and gameplay-ready cycles for live titles and cinematics.

Trailers and narrative beats that sell the fantasy — directed and edited for clarity, emotion, and impact.

Gameplay effects, shaders, particles, compositing, and polish passes that make every action read and feel better.

Shaders, materials, optimization, tools, validation, and art-pipeline support that bridge creative intent and the engine.

Art-asset implementation in Unity: import, prefabs, materials, LODs, animation, VFX, optimization, and final visual validation.

Art-asset implementation in Unreal: import, materials, LODs, animation, Niagara, optimization, and final visual validation.

High-clarity creative assets and short-form animation built for user-acquisition testing across formats and platforms.

Key art, store assets, social content, launch visuals, and campaign-ready adaptations that carry the game beyond the build.